-@ file load options from text file (pMars compatible) -@l file load project from xml file -@s file save project to xml file, (use .nmproj extension) -nP name Change parser component -nE name Change engine component -v Component versions
-r # Rounds to play [1] -s # Size of core [8000] -c # Cycles until tie [80000] -p # Max. processes [8000] -l # Max. warrior length [100] -d # Min. warriors distance -S # Size of P-space [500] -f # Fixed position series
-b Brief/silent parser mode -bh No header -bl No logo -bs No status -br No match results -ue .ext Dump warriors to files with extension -uo Dump warriror format with offset [off] -ul Dump warriror format with labels [off] -up Dump warriror format with expressions [off] -uc Dump warriror format with comments [off] -ux Dump warriror format xml
-e Interactive debugger mode
To use it as parser only:
nMars.exe -r 0 aeka.red -bl -bh
Fixed position of second warrior:
nMars.exe aeka.red flashpaper.red -f 4321
Interactive:
nMars.exe -b -e aeka.red flashpaper.red
Section will be written soon.